So far these aren’t THAT big of a deal, and by themselves it would not cause me to not recommend this game. However the most unforgivable part of “simulator” is that it isn’t really a simulator. The general aviation (AKA smaller aircraft) are fairly well represented aerodynamically which manifests itself as accurate performance. The huge issue for me is that the mid, and airline size aircraft have hugely inaccurate performance and flight characteristics. How do I know this? I am an airline pilot that has experience flying four of the aircraft available in the base version of the game. The Cessna 172, Cessna 208, Airbus A320 NEO, and the Diamond DA40 as well as other commercial aircraft that are not in this sim. The A320 NEO literally burns its PAYLOAD as it flies. No I am not kidding, It does burn fuel correctly, but it ALSO decreases the weight of your passengers as you fly along. I didn’t believe I was seeing this right but I tested it three different times. This is a very very immersion breaking glitch for a full price non early-access game. Finally they didn’t even get the Maximum speed for the NEO correct. In the real would the maximum mach is 0.82 while in the game it is 0.88. Again, by itself this glitch isn’t that bad, but then I realized that at close to maximum weight and at cruise I was sitting at a 67% N1 in level flight. For those who don’t understand what that means. it would be like Idling your car up a steep hill without having to press on the gas while towing a garbage truck. I have literally flown this aircraft many many times and the only time I have seen engine speeds that low was when he encountered strong updrafts, or headwind shears. Finally the aircraft’s pitch attitude was all wrong. Normally at cruise and at normal weights you would see something in the neighborhood of 2.5 to 3.0 degrees of pitch relative to the horizon, in the simulator at these same weights I see 5-7 degrees which would normally signal the onset of a stall at altitude and was nearly giving me anxiety.