The first time I ever played roblox was about 2 years ago. Back then I wore the 2.0body and pal hair and starter outfit, the thing that everyone starts out with. Really pathetic,but I didn’t care because everyone else wore it and I was in third grade so I didn’t reallycare. There were a few games back then, and a dominus was a thousand robux instead of amillion. If you’re wondering, robux was a currency back in old roblox, also with tix, but tix wasn’t valuable. Too bad I didn’t buy it back then or else I could of been rich with real life money! Roblox added a update where you can turn robux back into real life money, so Icould of sold my dominus and get 10000 dollars, though I missed the chance. Though i’mstill okay, but the dominus is one of the rarest hats in roblox. Even rarer than my swordpack, even though you can no longer get the sword pack I wear. The only things more expensive than the dominus is a random shirt someone made for 1 billion robux hoping someone will buy the shirt they randomly made. And I played some games, most of them used basic things such as the rocket launcher or gear. Some people were smart enough to made custom held models but those games weren’t played much so their idea didn’t really work out, that is why very few games actually use them now days as they are afraid that the models might ruin their game. The second best game with custom models is APG with 20-30 players playing at any time.Pretty pathetic, but I’m No coder so I don’t have a good game.
The most played game was craft wars, as it is a good game with models he made, but roblox wasn’t very popular back then so there was like 200 players playing it even though it was front page instead of 8K players that play the new front-page games now. Everyone is complaining to bring old roblox back, but I don’t know why. Old roblox was pretty bad, as it used free models and all this stuff that is pretty boring. Do they want to mess around with a classic sword with a giant mouse with horrible graphics? Yeah I don’t get why they would want that horrible mess, as not even explosions were good! They just made a red circle that killed anything it touches and pushes away anything inside of it inthe direction that is closest to the center of the explosion. I knew this from a game someone made that was basically old roblox. There were 3 hats. This was before I joined of course, or else that one guy wouldn’t have that cool avatar setup. When I joined there was about 300hats and custom things to wear. So he got it from there. There was a thing called click-to-move and that would make obbys WAY to easy. Tightrope? More like click rope! Lava path? More like lava click! Invisible tightrope? More like look for your weird green circle thing! Tight death walls? More like tight… I got nothing :l.But you get my point obbys would be wayyy to easy. Just click in the right direction and hit spacebar if needed.Also hit detection was wayyyyyy off in old roblox. An arrow could hit you when it hit that guy 50 studs away from you or you can step on a lava brick and Random\_Guy\_666 dies instead of you. So obbys would be luck based instead of skill based. Well except for tightropes, because just the hit detection was off not collision detection (If you don’t know what I mean hit detection detects if something is touching or in the area, and collision is the block keeping you on it. Since hit detection triggers death and it is off target, well… You know…) A popular game back in old roblox was sword fight on heights, as it was made by co-owner of roblox, shedletsky. This game used swords, and their hit detection was much better. It use to have over 5k players at a time, now just 10 players. If this game was not made by shedletsky, it would of never passed 100 players and it would of been forgotten(as it’s nothing more than a sword fight game)